Here are a few constantly updated blogs by some of the project groups attending GGA of 2010.
By reading these blogs you can get a deeper understanding on how much work and what kind of work needs to be done in order to create a game, from the first lines of code and concept art, all the way to a finished product with extensive code libraries and fully animated 3D models.
Go ahead, click through the links to get a pre-view of what the projects look like in their early alpha/beta stages!